Sheriff of nottingham game8/8/2023 If the Sheriff chose to inspect your bag, they will open it and reveal the cards inside. Legal goods are known to all players, but Contraband goods are kept face-down. If you are allowed to pass, you will take back your bag, open it, and add all goods to your merchant stand in their corresponding locations. Once the Sheriff has made their decision, they will either inspect bags or allow them to pass. If you make a deal with the Sheriff, you must hold up your end of the agreement! Here is where your bluffing skills come into play! Once all players have made their declarations, the game moves to the Inspection phase, and it is now time for the Sheriff to act! In this phase, the Sheriff will get to decide if they wish to inspect any of the merchant bags, and merchants will have the opportunity to negotiate or bribe the Sheriff to not inspect their bag, or to inspect an opponent’s bag instead. You must say exactly how many cards you are bringing, and you may only declare 1 type of Legal good! Even if your bag has multiple types of goods, you must declare only 1 type. In this phase, players will take turns declaring what good they are bringing to market. Snap it closed, and place it in front of you for the next phase, Declaration. ![]() All merchant players will select up to 5 cards from their hand to place in their merchant bag. The next phase, Load Merchant Bag, is pretty self-explanatory. The cards you discard will be placed in either discard pile, in whatever order you choose. New cards are drawn one at a time, and you will draw as many cards as you have chosen to discard. ![]() During the Market phase, players have the opportunity to discard unwanted Goods from their hand in order to draw cards from the draw pile or either discard pile. Important note – the player acting as Sheriff for the round will only act in the Inspection phase of a round. Turn over 5 cards to each discard pile, select a starting Sheriff, and the game is ready to begin! Sheriff of Nottingham is played over a series of rounds, and each round is broken down into 5 phases: Market, Load Merchant Bag, Declaration, Inspection, and End of Round. The remaining Goods cards are placed in a draw pile, with 2 adjacent discard piles. To setup for a game of Sheriff of Nottingham, each player receives a merchant stand board and bag in their chosen color, 20 starting gold, and 6 Goods cards. Are you honest in your declarations, or are you trying to sneak something past the town authority? Bluff, bribe, or negotiate your way to victory and collect the most gold! However, before those goods can get to your merchant stand, they must be cleared to pass by the Sheriff of Nottingham. Sheriff of Nottingham is a party game of bluffing, negotiation, and set collection in which players are trying to earn the most money by bringing their goods (Legal or Contraband!) to market. So now that I’ve finally gotten it to the table, how does it hold up? Keep reading to find out! Sheriff of Nottingham (2014)ĭisclaimer: I have the first edition of this game, so the pictures below do not reflect the art/component changes brought in the recently released second edition. I only received it for Christmas two years ago, and it has sadly been sitting on my Shelf of Shame until recently. So much innovation, creativity, and hype surrounds new releases and helps keep us gamers hooked! That being said, what happens to older games as time goes on? Can they still hold their own over the years? Do they still feel new and novel to first-time players who are getting to them late? The latter describes me with Sheriff of Nottingham. ![]() One neat thing about the board gaming hobby is how many new games are designed/created daily.
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